
Photographic judgement
Camera Realism
Camera, lens and image artefacts for compositors — the complete camera chain, and the judgement to know what an image actually needs.
Nuke experience required
Project files included
VisDev Supervisor at Framestore, London, UK
From high-end visual effects to emerging technologies, I explore new ways of creating images — and share what I learn through tools, education and real-world production.



















Great visuals are only the beginning. Real production demands control, consistency and the ability to turn creative ideas into finished work. That's the thinking I bring to both traditional VFX and emerging technologies.
Three courses built around production problems rather than software features.

Photographic judgement
Camera, lens and image artefacts for compositors — the complete camera chain, and the judgement to know what an image actually needs.
Nuke experience required
Project files included

CG integration
Integrating CG into filmed plates so it belongs there. Five shots from one sequence, built to a production standard.
Nuke experience required
Project files included
Integración de CG
Integra CG en imagen rodada para que forme parte del plano. Cinco planos de una misma secuencia, trabajados con criterios de producción.
Se requiere experiencia con Nuke
Archivos de proyecto incluidos

Full CG workflow
A complete CG sequence from the first render to final delivery. Five shots that have to survive as a set, not one shot at a time.
Nuke experience required
Project files included
Composición full CG
Una secuencia de CG completa, desde los primeros renders hasta la entrega final. Cinco planos que deben funcionar juntos, no solo por separado.
Se requiere experiencia con Nuke
Archivos de proyecto incluidos
Reel and career review · Technical session — Get in touchSee the courses
Production plates, renders, HDRIs and guides. The kind of material that's hardest to get before you're already inside the industry.
All free, all on GitHub, and still growing.
I have been part of Framestore's Visual Development department since close to its beginning. Before that: Wētā FX, Rising Sun Pictures, Cinesite and TRIXTER. I teach compositing and applied AI at U-tad, and speak at conferences.
