VisDev Supervisor at Framestore, London, UK

Making images. Rethinking how.

From high-end visual effects to emerging technologies, I explore new ways of creating images — and share what I learn through tools, education and real-world production.

Making an image is one thing. Making it work is another.

Great visuals are only the beginning. Real production demands control, consistency and the ability to turn creative ideas into finished work. That's the thinking I bring to both traditional VFX and emerging technologies.

About my work

What I learned on real shows,taught the way I learned it.

Three courses built around production problems rather than software features.

English

Photographic judgement

Camera Realism

12.9 hours

Camera, lens and image artefacts for compositors — the complete camera chain, and the judgement to know what an image actually needs.

Nuke experience required
Project files included

Course language · Pro Comp Techniques 01

CG integration

Pro Comp Techniques 01

6+ hours

Integrating CG into filmed plates so it belongs there. Five shots from one sequence, built to a production standard.

Nuke experience required
Project files included

Integración de CG

Pro Comp Techniques 01

6+ horas

Integra CG en imagen rodada para que forme parte del plano. Cinco planos de una misma secuencia, trabajados con criterios de producción.

Se requiere experiencia con Nuke
Archivos de proyecto incluidos

Course language · Pro Comp Techniques 02

Full CG workflow

Pro Comp Techniques 02

6+ hours

A complete CG sequence from the first render to final delivery. Five shots that have to survive as a set, not one shot at a time.

Nuke experience required
Project files included

Composición full CG

Pro Comp Techniques 02

6+ horas

Una secuencia de CG completa, desde los primeros renders hasta la entrega final. Cinco planos que deben funcionar juntos, no solo por separado.

Se requiere experiencia con Nuke
Archivos de proyecto incluidos

Reel and career review · Technical session — Get in touchSee the courses

The stuff nobody hands you when you're learning.

Production plates, renders, HDRIs and guides. The kind of material that's hardest to get before you're already inside the industry.

Tools I built because I kept hitting the same problem.

All free, all on GitHub, and still growing.

  1. 01

    aeVolumeRays

    Volumetric lighting directly inside Nuke.

  2. 02

    aeAutoMorph

    Motion-aware morphing between two images or elements.

  3. 03

    aeShadows

    Create, remove or modify shadows while preserving plate detail.

  4. 04

    aeDirtCG

    Procedural surface complexity for CG integration.

  5. 05

    aeRefracTHOR

    Create controllable refraction effects from geometry and a camera.

  6. 06

    aeRelight2D

    Approximate lighting changes without additional render passes.

  7. 07

    aeMotionBlur

    Generate additional motion blur from footage motion or custom direction.

  8. 08

    aeFiller

    Cleanup while preserving the character of the original surface.

  9. 09

    aeBrokenEdges

    Introduce controlled irregularity into unnaturally perfect matte edges.

  10. 10

    aeBrokenShapes

    Break clean shapes into more organic silhouettes.

  11. 11

    aePowerPin

    An extended CornerPin workflow for production tracking tasks.

  12. 12

    aeTransform

    A lightweight transform tool for everyday compositing.

  13. 13

    aeAnamorphic

    Add controllable anamorphic lens behaviour to a composite.

  14. 14

    aeUVChart

    Inspect, isolate and export UV layouts

  15. 15

    aePrefMaker

    Generate a Pref position pass directly inside Nuke

  16. 16

    iSTMap

    More control over existing STMap transformations.

  1. 01

    aeDirtCG

    Procedural surface complexity for CG integration.

  2. 02

    aeFiller

    Cleanup while preserving the character of the original surface.

  3. 03

    aeBrokenEdges

    Introduce controlled irregularity into unnaturally perfect matte edges.

  4. 04

    aeBrokenShapes

    Break clean shapes into more organic silhouettes.

  1. 01

    aeAutoMorph

    Motion-aware morphing between two images or elements.

  2. 02

    aeMotionBlur

    Generate additional motion blur from footage motion or custom direction.

  3. 03

    aePowerPin

    An extended CornerPin workflow for production tracking tasks.

  4. 04

    aeTransform

    A lightweight transform tool for everyday compositing.

  5. 05

    iSTMap

    More control over existing STMap transformations.

  1. 01

    aeVolumeRays

    Volumetric lighting directly inside Nuke.

  2. 02

    aeShadows

    Create, remove or modify shadows while preserving plate detail.

  3. 03

    aeRefracTHOR

    Create controllable refraction effects from geometry and a camera.

  4. 04

    aeRelight2D

    Approximate lighting changes without additional render passes.

  5. 05

    aeAnamorphic

    Add controllable anamorphic lens behaviour to a composite.

  1. 01

    aeUVChart

    Inspect, isolate and export UV layouts

  2. 02

    aePrefMaker

    Generate a Pref position pass directly inside Nuke

I've always wanted to know why an image works.

I have been part of Framestore's Visual Development department since close to its beginning. Before that: Wētā FX, Rising Sun Pictures, Cinesite and TRIXTER. I teach compositing and applied AI at U-tad, and speak at conferences.

AboutSpeaking & training

Aitor Echeveste