Enhance the intricacy of your CG renders swiftly with the ability to fine-tune all your noise patterns and conveniently export them for versatile usage. This tool seamlessly accommodates both 2D and full Deep workflow.
Internally, it operates with two Blink Script nodes. Each of these nodes generates four different noise patterns, which are then combined with the other node to create a more complex pattern. The node applies variations in luminance, contrast, and color to the image to add greater visual richness and detail.
To achieve this, you can use a position channel if you’re working with a 2D workflow or a Deep channel to achieve the same effect. Please note that if you’re using a Deep workflow, you’ll need to use the camera, just as you would if you want to utilize the motion blur option.
Pref channels and pworld channels are both custom data storage options in Nuke, designed for individual nodes within a Nuke script. However, they serve distinct purposes and have notable differences: Pref channels, also referred to as preference channels, are versatile and can store diverse data types, including numbers, text, or even other pref channels.
They are employed to save custom parameter settings, labels, or metadata for specific nodes within a Nuke script. Accessible and managed through the Preferences tab in the Node Graph, pref channels enhance the organization and efficiency of Nuke scripts. Conversely, pworld channels are dedicated to preserving positional data for individual nodes within a Nuke script. This data is utilized by various nodes in the script to track object movement, maintain alignment between multiple layers, or carry out tasks that demand precise positioning.
Pworld channels are accessible and controlled through the pworld tab in the Node Graph. They are often used in conjunction with other nodes such as Transform or CameraTracker to manage object positions within a 3D scene. In summary, pref channels offer a more general-purpose approach for storing various data types, whereas pworld channels are specifically tailored to store positional data for nodes within a Nuke script.
“Dirt is just matter out of place.”