The stuff nobody hands you when you're learning.

Production plates, renders, HDRIs and reference — the material that's hard to get hold of before you're inside a studio.

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Plates, CG renders with AOVs, camera and geometry. Rebuild the shot in Nuke.

Projection & FX shot packCG Top Resources

A shot rebuilt from two stills. Cleaned and extended plates, the Maya projection setup plus a simplified Nuke version, bullet and environment renders with every key AOV, lookdev passes, a slow-motion explosion element, the original camera with lensing layers, scene geometry and extra light groups.

Practise projection mapping, background replacement and relighting, FX passes through AOVs and IDs.

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  • Cleaned plates
  • Maya projection setup
  • Bullet renders with AOVs
  • Explosion element

Third-party atmospheric and spark elements are excluded.

Porsche and Audi renders with AOVs, footage, camera and HDRI.

Automotive shot packCG Top Resources

Porsche and Audi renders with full AOVs, hard shadow and ambient occlusion maps, car geometry, footage, camera and lens distortion, and a latlong HDRI environment for lighting and reflections.

Hero-asset integration: lighting, reflections and real camera behaviour.

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  • Porsche and Audi renders with AOVs
  • HDRI
  • Shadow maps
  • Car geometry