I'll be sharing my own tools and tricks that I've developed and perfected over the years, which have helped me to optimize my VFX workflow and enhance my techniques.


This gizmo allows you mix CG and real shadows matching the brightness and color
Enhance the intricacy of your CG renders swiftly with the ability to fine-tune all your noise patterns.
This gizmo allows you to change the reference frame from the STMap node itself, invert the transformation and allows adding motion blur.
Create refractions effects directly from nuke, using a geometry and a camera. It allows you to simulate different optical effects to achieve a result similar to glass.
Use aePrefMaker yo create a pref pass with your geo and camera directly in nuke.
Use aeUVChart to manage your uvs and export it, especially when you have all of them in different coordinates.
Make relights of our footage without needed any render passes. It’s especially useful when we try to illuminate smoke or atmospheric elements.
Smart transforms with a very light gizmo.Without slowing down your scripts.
Fill elements that you want to erase from the plate without losing the detail of the surface, powered by blink script.
It is a gizmo to break your shapes in an organic and fast way, automatically or with all kinds of controls.
Corner pin upgrade with which you can make offset in all the sides and use reference guide lines. Is implemented in nuke export options.
Simple way to give a realistic anamorphic look to your compositions with real distortion charts and automatic breathing.
Light gizmo with which you can smartly break the edges of your mattes, adapting to the luminosity of the plate.

Add extra motion blur to yout shots using footage moton vector or directional one..
All my tools are usually updated and published on my github in this link.