Refraction is a key element in VFX digital compositing, essential for achieving realistic glass, water, and transparent materials in CGI. Traditionally, refraction is simulated using ray tracing in 3D rendering software, but aeRefracthor provides a powerful solution for creating refraction effects directly inside Foundry Nuke.
In this article, we’ll explore:
aeRefracthor is a Nuke gizmo that allows artists to create realistic refraction effects using a geometry and a camera. It enables you to simulate different optical distortions, achieving a result similar to glass or water refraction without requiring complex 3D rendering.
✅ Real-Time Refraction Simulation – No need for external 3D renders
✅ Works with Any Geometry & Camera – Flexibility for various shot types
✅ Simulates Optical Phenomena – Chromatic aberration, thickness variation, and internal reflection
✅ Supports Ray Rendering & Distortion Mapping – For greater control over reflections
Why is this useful? Instead of relying on external 3D rendering engines, aeRefracthor allows direct refraction simulation inside Nuke, saving time and integrating seamlessly into a VFX compositing workflow.
The aeRefracthor gizmo operates by distorting an input image based on geometry, environment maps, and camera perspective.
If you experience artifacts or distortions in deep areas, try switching from Ray Render to Distortion Mapping for a cleaner result.
Refraction occurs when light passes through a transparent medium (e.g., glass, water), bending due to a change in speed. This bending effect creates distortion, which is essential for realistic renderings in film compositing software.
If you're working on high-quality CGI compositing in film, use physically accurate refraction indices to match real-world glass, water, or crystals.
Fake refractions are simplified optical distortions that create the illusion of refraction without full ray tracing calculations.
✅ For quick previews & motion graphics
✅ When full 3D ray tracing is too expensive
✅ For subtle distortion effects in VFX shots
🚫 Fake refractions should NOT be used for high-end CGI where precise light bending is required.
Use an HDRI map to enhance realistic environmental reflections and light behavior inside the refractive object.
To get the best refraction effects, follow these VFX compositing best practices:
❌ Overusing Chromatic Aberration – Too much distortion makes the effect unrealistic.
❌ Ignoring Refraction Indices – Incorrect light bending can make the glass look fake.
❌ Not Using an HDRI Map – Reflections will look flat without proper environment mapping.
❌ Using Low-Quality Geometry – Low-poly models create blocky distortions in refraction.
aeRefracthor is a powerful Nuke VFX tool for simulating glass-like refraction without external 3D rendering. By understanding refraction physics, real vs. fake distortions, and best compositing practices, you can achieve high-end, photorealistic effects in your VFX workflow.
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aeRefracthor uses geometry and a camera for real-time refraction, while fake refractions use simple distortions without true light bending.
Yes! The gizmo is compatible with multiple Nuke versions but works best in Nuke 12+.
Use HDRI reflections, adjust refraction indices, and fine-tune chromatic aberration.