In VFX digital compositing, creating organic and dynamic shapes is essential for procedural effects, motion graphics, and destruction simulations. While Nuke provides standard shape tools, Broken Shapes takes it further—offering a fast, flexible, and customizable way to break and distort shapes dynamically.
This tool allows you to:
✅ Generate random or controlled shape breaks
✅ Split shapes into organic fragments
✅ Customize distortion intensity & fragmentation types
✅ Concatenate multiple broken shapes for complex results
In this guide, we’ll cover:
✔ How Broken Shapes works under the hood
✔ Key features for procedural shape breaking
✔ Best practices for using Broken Shapes in Nuke
Broken Shapes is a powerful Nuke tool that allows artists to fracture and manipulate shapes organically. It works automatically using randomized fragmentation, or it can be fine-tuned for customized control over breaks and distortions.
✅ Automatic Random Shape Breaking – Instantly generate natural shape fractures
✅ Custom Break Control – Adjust fragmentation to break at the top, bottom, or crosswise
✅ Distortion & Simplification Controls – Modify break complexity for smooth or jagged edges
✅ Alpha & Image Processing – Extract the alpha of the image for compositing integration
✅ Layered Shape Concatenation – Stack multiple broken shapes for organic destruction effects
Why use Broken Shapes? It automates shape fragmentation, making it faster and more precise than manually cutting or masking shapes.
Broken Shapes functions as a procedural shape fragmentation system, providing both randomized breaking and manual control over shape deformation.
Pro Tip: For realistic fragmentation, stack different layers of broken shapes with varying random values.
Best Practice: Use motion blur and feathering to integrate fragmented shapes naturally into your composite.
✅ Use Layered Shapes for Realism – Stack multiple broken shapes for better depth & complexity.
✅ Control Distortion Amount – Too much distortion can break realism; adjust for subtle effects.
✅ Match Fragmentation to Scene Context – Glass, rock, and fabric break differently—customize settings accordingly.
✅ Combine with Motion Blur & Depth of Field – Enhances the realism of fragmented objects.
✅ Use in Animated Effects – Broken Shapes works well for transition effects & destruction simulations.
🚫 Overusing Randomization – Too much randomness can make fractures look artificial.
🚫 Ignoring Edge Simplification – Complex edges may look unnatural if not smoothed properly.
🚫 Not Using Layered Effects – A single pass of Broken Shapes may not be enough for realistic destruction.
🚫 Skipping QC Checks – Always compare the broken shape with the original scene to maintain continuity.
Broken Shapes is a powerful tool for procedural shape fragmentation in Foundry Nuke, perfect for organic effects, animated transitions, and destruction simulations.
By utilizing random or controlled breaking, distortion adjustments, and alpha/image integration, artists can quickly generate complex shape effects without manually cutting masks.
🚀 Want to try it out? Stay tuned for updates on Nukepedia & GitHub!
Broken Shapes automates fragmentation, making it faster and more customizable than manually cutting shapes.
Yes! You can animate the randomization and break controls for dynamic transitions and destruction effects.
The latest version will be available on Nukepedia & GitHub, so stay tuned for updates!