I have designed a course where instead of reviewing the basic fundamentals of each node, we will focus on problem-solving and typical day-to-day situations in any production studio.In addition, we will teach universal principles of digital composition that you can apply in various software, preparing you for a versatile and dynamic career in the industry.
Environment Creation: You will start by developing environments using matte painting techniques, progressing towards integrating CGI with real filmed elements and simulating specific optical effects of different lenses.
Look Development (Look-Dev) in Nuke: You will learn to perform look-dev techniques directly in Nuke, optimizing the process without the need to render additional passes.
Sequence Management: You will handle shots within the same sequence, where you will learn to optimize the workflow to apply changes efficiently and ensure visual consistency across all results.
Technical Problem Solving: You will face complex technical problems, such as handling chroma keys, removing artifacts in renders, and applying advanced techniques in deep compositing.
Explore in more detail the content and learnings of each module.
In the first module of the course, you will learn to create a digital matte painting. I will guide you through the meticulous selection of visual references to ensure consistency in your projects, and we will discuss the importance of maintaining uniformity in lighting and color. You will discover techniques for using layers to add depth and detail to your scenes, as well as methods for integrating elements organically. Additionally, by using Nuke, we will incorporate subtle movement into environment components to revitalize your creations. We will explore specific tools in Nuke that facilitate this integration and develop tactics to reuse resources and streamline your workflow.
Ten learnings from the module:
Our first step will be an introduction to the project and our workflow. I will show you techniques to correct errors and tricks to polish details. We will use Nuke to precisely integrate both digital and real elements and employ matte painting techniques to develop realistic environments. We will address common problems like wind in outdoor scenes and learn how to add additional details to our environment. We will create trees digitally and add leaves using stock elements. Additionally, I will teach you how to optimize your VFX workflow to facilitate future adjustments and changes, improving your efficiency and adaptability in complex projects.
Ten learnings from the module:
In this module of the course, I will teach you to create a more complex scene within our sequence. We will start by addressing issues associated with our chroma key and color compression. We will integrate our plane, adding effects for bullet impacts and creating new interactive lights. We will then proceed to develop the look development of the character’s shot and, finally, integrate all the smoke and ground explosions present in the terrain, generating volumetric effects that will bring more life to our elements.
Ten learnings from the module:
En este módulo del curso, te enseñaré a crear una escena más compleja dentro de nuestra secuencia. Comenzaremos enfrentando los problemas asociados con nuestro chroma key y la compresión de color. Integraremos nuestro avión, añadiendo efectos para los impactos de las balas y creando nuevas luces interactivas. Procederemos a desarrollar el look development del disparo del personaje y, por último, integraremos todas las explosiones de humo y tierra presentes en el terreno, generando efectos volumétricos que añadirán más vida a nuestros elementos.
Diez aprendizajes del módulo:
We will start by manipulating our plate and resolving all the issues with its edges. We will also correct all the tracking problems with our CG robot and integrate it into the plate. We will add details to give our character greater realism, such as raindrops. I will show you how to prepare and use masks and facilitate their manipulation with geometries. We will explore lookdev techniques to develop laser beams procedurally and apply them to other shots. I will teach you how to make small variations in the shots to save time and effort, optimizing your workflow. Finally, we will combine various lighting effects to achieve a final result that is both realistic and visually appealing.
Ten learnings from the module:
In our final shot, you will discover how to work using a combination of matte painting, CG, and particles, showcasing the integration of elements like trees, fire, and smoke to achieve a realistic result. I will highlight key techniques for color correction, lighting, and adding optical effects such as heat distortion and camera movements. Additionally, we will discuss how to face and resolve common problems like artifacts and noise, ensuring a high-quality final composition.
Ten learnings from the module:
In this final module, you will learn to generate particles efficiently using simple yet effective techniques. You will create a setup that will be useful in many of your projects, optimizing its configuration to improve memory and performance.
Ten learnings from this module:
You will have access to all the necessary materials such as plates, renders, assets, and scripts, ready to use in your own projects and improve your reel.
First shot to get acquainted with our recorded elements and workflow.
Composition of CG elements, DMP, and elements recorded on set. Initial Look-dev developments.
Full CG shot, we will integrate all the renders and add other elements to enhance realism.
Multiple shot, we will work on a single shot and apply Look-dev techniques with laser beams.
Integration of CG and DMP elements, solving issues with our fire.
I prepare you to face real world challenges.
Not just to execute projects in ideal scenarios.



You must have knowledge of the Foundry Nuke program to understand the processes being carried out. It is not necessary to have an advanced level of production knowledge, just know how the nodes and menus work, as this aspect is not covered in detail.
If you are unsure whether this course is right for you, please contact us at info@aitorecheveste.com.
I equip you to face real-world challenges, not just to execute projects in ideal scenarios. You will have access to all the necessary materials: plates, renders, assets, and scripts, ready to use in your own projects and improve your reel.
I completed this course on a MacBook Pro M1 with 16GB of RAM. You don’t need a powerful computer to take the course, but if your specifications are minimal, you will need to create more precomps
No, the lesson content is not broadcast live. This means you can take the course at your own pace. I have designed the program to fit busy schedules.
The course will be hosted permanently on the Gumroad platform. If anything changes with their service in the future, you will still have access to the course on another platform.
I offer you lifetime access to all the videos and materials provided with the courses.
The contents of this course and its Spanish version are identical. However, they are considered separate courses from the perspective of the learning platform. Keep this in mind when deciding which one to enroll in! The Spanish course is directly narrated by me, while the English course is a translation of the Spanish course and narrated using a voice clone with Eleven Labs.
You can send emails for support via email, and the normal response time is 3 to 5 days.
Sure, of course, although my recommendation is that you make some changes or do something that sets you apart from the rest.
No, online courses are non-refundable due to the nature of the product. Once access to the content has been granted, we are unable to accept returns.