Inteligencia Aritifial Hoy
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aeUVChart & aePrefMaker
Use aeUVChart to manage your uvs and export it, especially when you have all of them in different coordinates.Use aePrefMaker yo create a pref pass with your geo and camera directly in nuke.
iSTMap Overview
This gizmo allows you to change the reference frame from the STMap node itself, invert the transformation and allows adding motion blur.
aeRefracthor Overview
It is a gizmo that will allow you to create a refraction effect directly from nuke, using a geometry and a camera. It allows you to simulate different optical effects to achieve a result similar to glass. I hope you liked it.
aeRelight2D Overview
Make relights of our footage without needed any render passes. It’s especially useful when we try to illuminate smoke or atmospheric elements.
aeSnapShot Overview
Take you SnapShots from the script without need do renders.
aeTransform Overview
Smart transforms with a very light gizmo.Without slowing down your scripts.
aeFiller Overview
aeFIller is a nuke gizmo to fill in the track marks or elements that you want to erase from the plate without losing the detail of the surface, powerer by blink script.
aePowerPin Overview
Corner pin upgrade with which you can make offset in all the sides and use reference guide lines. Is implemented in nuke export options.
aeBrokenShapes Overview
It is a gizmo to break your shapes in an organic and fast way, automatically or with all kinds of controls.
aeAnamorphic Overview
aeAnamorphic is a simple way to give a realistic anamorphic look to your compositions with real distortion charts and automatic breathing.
aeBrokenEdges Overview
aeBrokenEdges is a very light gizmo with which you can smartly break the edges of your mattes, adapting to the luminosity of the plate.
PM – CGI integration project
New personal VFX project about projection mapping and CGI integration. As well i did the projection and the lighting in Autodesk Maya, render in Arnold, and all the comp and fx elements in Nuke X. You can see the process in the breakdown.
DMP – The hidden temple
This is a personal matte painting project. I decided to create a full animated DMP shot. I used Adobe Photoshop, Autodesk Maya, Nuke X and Adobe After Effects. You can see the process in the breakdown.
Cowboy de-aging project
New personal VFX project about DE-AGING VFX Make up and Clean up. I did all the process in nuke using Keen Tools to track the face and smart vectors to track the body.
CGI Integration project
This is a new personal VFX project about integration CG elements into live-action footage. As well i did the shading and lighting in Autodesk Maya, render in Arnold, and tracking, rotoscope and comp in Nuke X. You can see the process in the breakdown.
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